Armin Lisic Web 3D AI Performance
I build interactive web experiences with a focus on clarity, maintainability, and real world performance.
Strong in UI structure, motion polish, and scalable interaction systems.
A 3D spaceship asset prepared in Blender and deployed as an interactive GLB viewer on the web. The project demonstrates real-time rendering with Three.js, smooth orbit interaction, animation playback control and a clean cinematic presentation designed for portfolio showcase.
Modular structure. Controlled state management. Precision camera logic and interaction systems. Designed for complex technical visualization and long term extensibility.
A structured 3D system that can be decomposed into independent modules, each with controlled interaction logic and contextual information layers. The interface is built to support dynamic separation, component focus, and smooth state transitions while maintaining visual coherence. Motion is purposeful and synchronized with product logic, ensuring clarity during exploration and configuration.
A performance focused canvas renderer with user controlled parameters for layout and motion. You can tune height, density, speed and intensity, add more code streams, and shape the flow into wave driven forms. Scattering, distortion and responsive behavior are designed to stay smooth under live changes.