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Armin Lisic

Armin Lisic Web 3D AI Performance

I build interactive web experiences with a focus on clarity, maintainability, and real world performance.

Strong in UI structure, motion polish, and scalable interaction systems.

EcoCube preview
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UI · Motion Systems
EcoCube designed as a modular interactive product experience

A structured 3D system that can be decomposed into independent modules, each with controlled interaction logic and contextual information layers. The interface is built to support dynamic separation, component focus, and smooth state transitions while maintaining visual coherence. Motion is purposeful and synchronized with product logic, ensuring clarity during exploration and configuration.

Overview Live

What I can help with

  • Web apps and dashboards with clean UX flows
  • UI architecture, refactors, and component systems
  • Three.js viewers with interaction and state control
  • Local AI tools, Ollama workflows, and integrations
  • Performance, loading strategy, motion polish, and accessibility

Typical outcomes: faster load, fewer edge case bugs, clearer structure, and a UI that stays consistent as the project grows. I focus on reducing complexity while improving runtime stability and developer experience.

What you get

  • A clean structure with clear responsibilities
  • Reusable UI patterns and predictable state behavior
  • Performance checks and practical optimizations
  • Accessible interaction and keyboard friendly UI
  • Handover notes so the project is easy to continue

The goal is simple: a system that looks sharp, behaves reliably, and stays easy to extend without rewriting core parts.

How I work

I start by clarifying goals, constraints, and success criteria. Then I map the architecture, define UI and interaction rules, and implement in small iterations. Each iteration ships with refinements to motion, loading, and edge cases. The final step is deployment and a clean handover with a maintainable baseline.

Platforms

Code, experiments, and updates. GitHub shows real structure, commit history, and how projects evolve over time.

Current focus

Building interactive systems with strong foundations. Focus areas include local AI integration, GPU aware rendering workflows, and scalable frontend architecture. I optimize for predictable behavior, clean state management, and a structure that stays easy to extend. I also care deeply about motion quality and input feel, because that is where good products stand out.